HOW IT WORKS & FAQ
We’re committed to making high-tech virtual reality very simple and accessible.
Interaction and engagement level is flexible. Residents simply put on a headset and they’re immediately immersed into a new world and led through the experience by a team member.
Full training is provided to your team to run programmes through a tablet or laptop and ensure residents feel safe and comfortable. The VR headset(s) and tablet or laptop will be viewing the same experience, but each resident controls where they are looking within that experience.
We deliver a turnkey solution to your facility including hardware, software, continuously updated VR content library, training and ongoing support.
VR based enrichment experience and communication platform for seniors’
Content
Professionally Produced
Partnerships & Licensing Agreements
VR-ready content
Access & Management
Desktop and Headset access
Minimal Wi-Fi dependency
Up to 40x participants together
Control & Compatibility
Third party control, lead the journey
Real-time view of experience
Professionally voiced over sessions
VR Headsets
Immersive experience
Equipped with microphones to communicate
Configured for communal group sessions
Approved Hardware Distributor
What is included in a SilVR Adventures self-service solution?
SilVR Adventures primarily sells to aged care facilities and senior living communities. We provide everything required for facilities to run unlimited group virtual reality sessions including hardware, software, training and access to our library of VR content aimed to improve resident happiness and reduce isolation.
Do seniors and tech mix?
This is a common misconception and please consider the results of a survey by (not for profit) organization AARP;
- 91 percent of those age 50+ use a computer
- 94 percent of those age 50+ claim that technology helps them keep in touch with friends and family
Is the headset uncomfortable?
Of course not! SilVR Adventures uses the highest quality headsets, which are lightweight and remain cool during sessions. The straps can be adjusted to fit participants comfortably.
What if a participant is prone to motion sickness?
We make sure our content reduces the triggers of dizziness and motion sickness as much as possible (using stationary videos, high-quality experiences, high-quality hardware). It has been found that the more residents use VR, the more likely they are to ask for experiences that include motion.