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VR, Google Earth, and the Power of Knowing Who Someone Is: Roshana Residential Aged Care

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For VR to mean something in aged care, it has to mean something to the person wearing the headset. At Roshana Residential Aged Care in Victoria, two residents showed what that looks like — and why knowing someone’s story before the session starts changes everything.


The Trees He Planted Are Still There


David had lived in Wonthaggi for sixty-four years. He and his late wife had built their home in 1974, bought two blocks of open paddock, and planted the gum trees that now tower over the corner. The house was now on the market. He was not quite ready to leave it behind.


None of that would have surfaced in a standard group activity. It surfaced because we asked a simple question after the tour: had David been to any of those places before?


Santorini, yes. Switzerland. Lots of places. He and his late wife had traveled widely after they retired. That exchange pointed to what VR can do when it is built around a person rather than a program.


SilVR integrates Google Earth into the headset, which means if a resident knows a childhood home or a street they grew up on, the technology can take them back to stand outside it. David gave the address. Within moments he was navigating by landmark. “I can see those trees I planted myself.” Then: “That’s my home. They’ve got the for sale sign on now I see.”


He recalled the dachshund called Mitzi who used to sit in the middle of the dirt road and refuse to move for passing cars in the 1970s. Sixty years of a life, surfaced in a few minutes of standing outside a house he could no longer walk through.


“That was sensational,” David said when the headset came off.

The Secret Barbara Kept for Sixty Years


Barbara recognised Santorini immediately. “I know this place well,” she said. She called the Northern Lights glorious. Then we asked if she had a place she would like to revisit.


Barbara asked for her childhood primary school in Budgewoi, New South Wales, and before she could explain why, the story came out. The school had been built on a hill. Children were told never to ride their bikes down it. Barbara had ridden her bike down it, fallen, and scraped the toenails off her right foot. Her siblings invented a cover story involving a magpie attack, which held until Barbara finally confessed to her mother shortly before she passed away.


The story had been sitting inside Barbara for the better part of a lifetime, waiting for a reason to come out.
We navigated to her childhood home in Budgewoi. She identified it immediately. There was a pool now, and a trampoline. “And look, there’s children there, which is great,” she said. Memory following memory, each one unlocked by standing on a street she had not seen in decades.

Why personalisation changes what VR delivers

Both sessions illustrate something easy to miss when VR is positioned as an activity. The technology opens a door. Knowing who is standing at it determines what is on the other side.

That kind of personalisation does not happen by accident. It happens when staff know enough about each resident to ask the right follow-up question and let the resident do the rest.

This is what SilVR Pathways is designed to make possible at scale. Pathways builds a full identity profile for each resident, capturing life story, career history, cultural background, dream destinations, and what brings them joy. That profile travels with the resident across shifts and staff changes, so any team member has the context to deliver a session that reflects who the person actually is. What happened at Roshana becomes something a lifestyle coordinator on any shift can do with confidence.

By the end of the session, both residents were calling to come back. Barbara had done the arithmetic on the content library. “You’ve got half a million. Well, I wanna see every one.”

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